AI Insights · Timothy · January 2022
Top 5 Sandbox Games Performance in the Netherlands in Q4 2021
Discover the performance trends of the top 5 sandbox games in the Netherlands during Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top sandbox games in the Netherlands displayed varying performance trends across weekly downloads, revenue, and active users. Here's a detailed look at the top five games, with data provided by Sensor Tower.
Roblox
Roblox saw significant fluctuations in both revenue and downloads throughout the quarter. Weekly revenue peaked at approximately $321K in the week of December 20, after a notable increase from $162K in the previous weeks. Weekly downloads followed a similar trend, reaching a high of 26.2K in the last week of December. The number of active users remained fairly stable, oscillating around 760K to 790K, with a slight dip to 724K at the end of November.
Minecraft
Minecraft maintained a steady revenue stream, with a noticeable surge to $33K in the week of December 20. Weekly downloads were relatively stable, fluctuating between 1K and 1.5K, and active users showed a slight upward trend, peaking at 154K in the same week. This indicates a consistent user base with moderate growth in engagement.
Growtopia
Growtopia experienced a gradual increase in revenue, reaching $3.5K in the week of December 20, up from $626 at the start of the quarter. Downloads remained low but consistent, peaking at 134 in the final week of December. Active users hovered around the 900 mark, with minor fluctuations throughout the quarter.
Townscaper
Townscaper, a newer entrant, showed a steady increase in downloads, culminating at 172 in the week of December 20. Revenue also saw a peak of $794 in the same week. Despite being a recent release, the game managed to attract a growing audience over the quarter.
Terraria
Terraria's revenue trends were relatively modest but saw a peak of $728 in the last week of December. Downloads remained low, with the highest being 112 in the week of December 20. Active users were stable, averaging around 330 to 350 throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.